00 = Mario 01 = Donkey Kong 02 = Link 03 = Samus 04 = Zero Suit Samus 05 = Yoshi 06 = Kirby 07 = Fox 08 = Pikachu 09 = Luigi 10 = Captain Falcon 11 = Ness 12 = Bowser / Giga Bowser 13 = Peach 14 = Zelda 15 = Sheik 16 = Ice Climbers 17 = Marth 18 = Mr. Game & Watch 19 = Falco 20 = Ganondorf 21 = Wario / Wario-Man 22 = Meta Knight 23 = Pit 24 = Olimar 25 = Lucas 26 = Diddy Kong 27 = Pokemon Trainer 28 = Charizard 29 = Squirtle 30 = Ivysaur 31 = Dedede 32 = Lucario 33 = Ike 34 = R.O.B. 35 = Jigglypuff 36 = Toon Link 37 = Wolf 38 = Snake 39 = Sonic 40 = Mewtwo 41 = Roy 42 = Knuckles Each costume slot is paired up with a 16-bit value XXYY as follows: XX = team info YY = costume ID if XX = 00, Red Team if XX = 01, Blue Team if XX = 03, Green Team Other values are useless and were probably for debugging purposes in Brawl. PM has several alts that share XX values when not on teams with no consequences known. When you are finished adding costumes, make sure to add 0C00 to the end of the list of your costumes so that the game does not search for more! The last true costume values should be no later than 0x62-0x63! The 0x64-0x65 is leeway so that 50 costumes can still have a 0C00 footer. WARNING!! Do not place any Wario costume ID at 0xF (15), 0x1F (31), 0x2F (47) or 0x3F (63). These break the game if you try to load Wario-Man from the CSS. There are enough IDs to still give him 50, so simply select a different value instead of using those specific four.