################################ New to P+ 2.5.2: ################################ ItmPowderBoxParam.pac Action 7: Basic Variable Set: LA-Basic[10] = -1 # Disable item timer for granting hurtboxes, this is an exploding action! Body Collision: Intangible No Flashing # Make impossible to collide with, as it could while blowing up. ################################ New to P+ 2.5: ################################ ItmSensorBombParam.pac Action 1: 65040100: 0x578 # Motion-Sensor Bomb appearance Lifespan 6.33s > 23.33s (normalized with most items in Melee and Brawl) Action 7: 65000000 # Disappears from an explosion without leaving timeout smoke (replaces action change) Action C: 65050100: 0x1518 # Motion-Sensor Bomb set lifespan 20s > 90s [DukeItOut] (replaces 0x4B0) Similar change to P+ 2.0 # Ended up being inconsistent due to two different actions setting the value. Subaction 4 - GFX: Graphic Effect: File#=0, Graphic=72, Size=0.82 # Adds sparks to the explosion Subaction 7/8 - GFX: 03000100: 0x3 # Force onto transparency layer for glow effect to work properly. ItmDoseisanParam.pac Action 9: Change Action Status ID=63, Action=A, Requirement=Not 2715:3.0 # Closest tolerance of a ledge 10.0 units > 3.0 Subaction 1 - Main: Frame Speed Modifier: 3.0 # Triple ledge/wall turn rate, similar to the Bob-Omb change. ItmKabigonParam.pac Subaction 2 - Main: 03000100: 0x6 # Force in front of all stage visuals like in the first Smash game ItmNintendogsHiParam.pac Subaction 0 - Main: 03000100: 0x6 # Force in front of all stage visuals ################################ New to P+ 2.3: ################################ ItmCommonGen.pac Group 4: Food Spawn Range (0x7D1) for Party Ball 7-to-5 -> 13-to-10 ItmBombheiParam.pac Subaction 7 - SFX: # Moved to Action A to not replay when turning around Action 8: Frame Speed Modifier: 3.0 # Ledge/Wall turn animation speed Action A: If Roll A Die: 2 # \ Reverse Direction # | Posture 04 # | 50% chance of moving left instead of 100% chance of moving right Character Specific 01 # / End If: Sound Effect: 0x1FA5 # Sound effect for starting to move ################################ New to P+ 2.2: ################################ ItmPowderBoxParam.pac Hidden Action 0: If Compare: IC-Basic[21004] == 5.0 # If the last hit was type 5 (Fire), 15 (Green Fire) or 21 (Aura), blow up! Or Comparison Compare: IC-Basic[21004] == 15.0 Or Comparison Compare: IC-Basic[21004] == 21.0 020E0000: Change Action: action=7, Requirement=Button Tap? End If End If ################################ New to P+: ################################ ItemSensorBombParam.pac Action 8: 65050100: 0x1518 # Motion-Sensor Bomb set lifespan 20s > 90s [DukeItOut] (replaces 0x4B0) Modified from PM: ################################# ItemPeachDaikonParam.pac Action 5: Subroutine 2x60 Change Subaction: subAction=3 Set Loop: Infinite # \ If Hitbox has Connected: 5 # | Synchronous Timer: frames=19.0 # | Turnip Hitbox Refreshes on Shield Hit and Trade v2.0 [Magus, Eon] Change Action: action=5 Requirement=exists # | End If # | Synchronous Timer: frames=1.0 # | Execute Loop # / PM: ################################ ItemBombheiParam.pac Action 2: 65050100: 0xFFFFFF # \ Bob-omb timer doesn't run when held [ds22] Change Subaction: subAction = 1 # / Frame Speed Modifier 5.0 ################################ ItemSZeroSuitArmorParam.pac Action 1: Change Action: action 7, Requirement: Exists # ZSS No Armor Pieces [Standardtoaster] (replaces action 3: req: in air) ################################ ItemSnakeGrenadeParam.pac Action 2: 65050100: 0x5A # "Snake Fuse Timer [Shanus]" (previously 0xB4) ################################ ItemLinkBombParam.pac Action 5: 22020100 0x14 # Link and Toon Link's Bombs Are now Collidable on Hit [Shanus] ################################ ItemToonLinkBombParam.pac Action 5: 22020100 0x14 # Link and Toon Link's Bombs Are now Collidable on Hit [Shanus] Action 7: Set/Add Momentum 0.0, 0.0, 0x1, 0x7 # \ Set Air/Ground: Undefined(7) # | Toon Link Bomb Physics [Shanus, Camelot] Visibility: False # / Body Collision: Intangible No Flashing Synchronous Timer Frames: 11.0 ################################