======================================================================================= == Legacy TE, PSA edits by Yohan1044 == w/ credit to Draco_the, KingJigglyPuff, ds22, and DukeItOut ======================================================================================= Many PSA -- fighter.pac -- files have been modified to recieve minor cosmetic enhancements or patched to prevent crashes. No changes to gameplay animations, attributes, frame data, or non-cosmetic hitbox properties (locations, trajectories, damage, knockback) have occurred. All edited PSAs use vPM3.6 as a base. Some cosmetic bugs present in vPM3.6 have not been corrected. ex. Samus - Thruster locations for Retro suit rolls or Fusion suit victory If any differences in gameplay between the modified PSAs and vPM3.6 were accidentally introduced, please report them as bugs. Any such differences are not representative of the philosophy or quality of work presented by the Legacy TE development team as a whole or any of its playtesters. 1 - Memory Leak Fixes 2 - Shiny Pokemon 3 - Team Glow compatibility 4 - Costume slot dependant effects 5 - Removed Peach entry files ======================================================================================= 1) The following fighter.pac files have been patched with ds22's memory leak fix. Some fighters receive additional PSA edits, as noted later. Implemented by ds22 and Yohan1044. These fixes will prevent certain crashes from prolonged gameplay sessions with these fighters: Game & Watch Ganondorf Kirby Lucario Mewtwo Pit ROB Snake Sonic Zero Suit Samus ======================================================================================= 2) All Pokemon received sparkle during their entry animation for their shiny variant(s). The subaction used for this (1C2-main-entry) is not full, so new slots can be added with ease. The left entry has been changed to point to the right entry in every case, so edits to only one location are required to remove or change which costumes are shiny. This PMDT concept has been implemented by Yohan1044. Charizard - Black Ivysaur - Green Team Jigglypuff - Blue Team (Green-eyed) Lucario - Yellow & Red Gi Mewtwo - Green Team & Brass Armored Pikachu - Red Team & Ash Hat (Red-skinned) Squirtle - Purple (Green-shelled) ======================================================================================= 3) For compatibility with Team Glow, characters with "destroy all graphics" instructions have been modified to avoid destroying Team Glow. Implemented by Yohan1044. Diddy - Juggling balls and Shades Sonic - Runtrails on side-taunt (redirected for space) ROB - Armtrails on grounded side-B Zelda - Erroneous terminate in the grab-wait ======================================================================================= 4) Costume slot dependent effects Ganondorf now uses the Trident for some costumes as originally implemented in KingJigglyPuff's PSA provided with Nano and Corshmell's Pig Ganon. Slots 0-4, and AltR - Twilight Princess sword Slots 10-29 - Trident Otherwise - Melee Sword This affects GFX and loaded articles on the Down Taunt. Conditional logic was improved reducing codesize. Ivysaur has had her leaf colors and leaf trail logic optimized. Seed bomb now generates leaf colors corresponding to the costume. This affects GFX on an article. Subactions and subroutines were moved. Conditional logic was improved reducing codesize. Lucas has had his adventurer sword effects extended to costumes 6-11. This affects GFX, SFX, and hitbox types for Forward Smash. A subaction was moved. Mario has had fire effects applied to the victory animations for costume 12 and up. This affects GFX and SFX on Victory2 Subactions were moved. MetaKnight has had the BetaKnight sword effects extended to all costumes above 6. This affects GFX on many attacks. Peach has had ShadowPeach effects expanded to costumes 8-11. She retains ShadowPeach effects on costume 6 and fire effects on costume 7. This affects GFX, SFX, and hitbox types on UpTilt, UpThrow, SideB, and Entry. SubActions were moved. Pit has had a new pink glide added for his 10th costume and new feather colors added for his 9th and 10th costumes. This uses assets from KingJigglyPuff's Cupid Pit PSA. This affects GFX on extra jumps, down taunt, and glide. Rob has had two new arm trails added and his kart smoke effects extended to costumes 7-10. This affects GFX on grounded side-B and most grounded movement. Models and Textures were added. Costumes were rearranged to make all Kart ROBs consecutive: Virtual Boy Costume moved from 08 to 01 Wii Costume moved from 09 to 11 Complete remapping of ArmTrails to Costume slots. Subactions were moved. Roy has had the Awakening sword effects expanded to costumes 6-11. This is a Legacy edit to KingJigglyPuff's PSA provided with Nano, Pit, and Tock's Awakening Roy. This affects GFX on almost all attacks. Subactions were moved. Samus has received new thruster locations for costumes 9 and up, corresponding to the PED Suit Samus costumes by Nano, Allbait, and SJS. This affects GFX on jumps, dashAttack, and rolls. (Win animation untouched). Sonic has had two new run trails added for costumes 11 and 14, with other costumes above 8 being directed to existing runtrails. Sonic has had jet set smoke extended to costumes 8-11 and partial smoke provided to costumes above that. Credit to Draco_the for helping add new models to the limited space left in Sonic's PSA. This affects GFX on running, dash attack, Win1, SideTaunt, Entry, specials, and an Easter egg. Subactions were moved. Models and Textures were added. Toon Link has had the Outset sword effects limited to costumes 7-11. This affects GFX on almost all attacks Subactions and Subroutines were moved. ======================================================================================= 5) Removed Peach entry files Edits to Peach's coding during her entry animation were made to remove her dependency on Entry files, saving much hard drive space and avoiding crashes when adding costumes without Entry files. Credit to DukeItOut.