[Legacy TE] Extra null pointer catch [Fracture] Source/LegacyTE/Replays.asm PM Replay Fix V2.3 [Fracture, Stage Reload Fix by Kapedani, Recode by DukeItOut] Source/Project+/StageFiles.asm Stage File System Neo v2 [DukeItOut, Kapedani] Stage Roster Expansion System v3.2 [Phantom Wings, DukeItOut] [Legacy TE] Stage Modules Are Portable Without Modification V2 [DukeItOut] Custom Stage SD File Loader [DukeItOut, Kapedani] If No Song Titles Are Found, Obtain Them From The TLST File [DukeItOut, Kapedani] source/Project+/MyMusic.asm CMMCustom My Music V2 [JOJI, DukeItOut] Enable Hanenbow in My Music [Desi] Salty Runback Expansion Stage Music Fix [DukeItOut] Hanenbow can display song titles, but stage builder stages can't [JOJI, DukeItOut] Miscellaneous Music Customizer [DukeItOut] CMM OptionSpecial Stages [JOJI] source/Project+/Random.asm RSS Page Switch [DukeItOut, Kapedani] [Legacy TE] Hold Y on Smashville to Guarantee a Concert V2 (requires ASL Helper and SFSN) [DukeItOut] KK Concert Music Only Triggers Via TLST File [DukeItOut] Metal Cavern and Online Training Room Can Use Custom Tracklists [DukeItOut] SSSRESStage Selection Screen Roster Expansion System (RSBE.Ver) v1.3 [JOJI, DukeItOut, Kapedani] Expansion Stages in All-Star Fix [DukeItOut] Crush anywhere anytime [Eon] Crush effect in ef_StgBattleField outside of SSE v2 [DukeItOut, Kapedani] Stage Builder Can Not Save to Wii NAND [DukeItOut] Universal Stage Camera Speed 2.0 [DukeItOut] Custom Stage Select Screen V2 [Spunit, Phantom Wings, SOJ, Yohan1044, DukeItOut, JOJI] Source/Project+/StageTable.asm Combined Stagelist [Moto] Stage Select Screen Table Data All Stages [Moto] SSS Stage Lists and Alt Stage Display [DukeItOut, Kapedani] Source/Project+/CustomRequirements.asm Temporary Requirement ID Storage System [DukeItOut] Extra Requirement Checks (Requires TRISS) [DukeItOut] Source/Project+/Shake.asm [Project+] Disable stun shake in certain actions [DukeItOut] [Project+] Custom Shake Vibration Table [DukeItOut] [Project+] Screen Shake Type 2 Intensity Multiplier 0.5 -> 0.2 [DukeItOut] Source/Project+/LedgeGrab.asm [Project+] Normal Ledge Getup Options Eliminate Ledge Cooldown [DukeItOut] [Project+] Ledgedash Stabilizer [DukeItOut] Tether LedgeGrab fix 2.0 [Eon] [Project+] Tethers can connect to ledge through passable floors [Eon] [Project+] Tether Displacement Glitch Fix [Eon] Source/Project+/ScreenKO.asm Screen KO Timer & Position Modifier [ds22] Frozen StarScreen KO goes into regular StarSceen KO V1.1 [ds22] [Project+] Screen KO Camera Doesn't Zoom inappropriately [Eon] [Project+] Guarantee Pain Voice Clip on Screen KO [DukeItOut] [Project+] Melee-Style Screen KO Animation Sequence [ds22, DukeItOut] Source/Project+/Timeout.asm [Project+] Tiebreaker v2.0 - Enforces Sudden Death Clause [Eon] [Project+] RoA Overtime v2.1 - Timer resets to 10 seconds if there is more than 1 assigned winner [Eon] Source/Project+/UCF.asm [Project+] UCF with Melee threshold 2.1 [Fracture, Eon] Source/Project+/PSA.asm [Project+] Can't ASDI offstage while buried + Animation Fix [Eon] [Project+] C-stick Functions Correctly During Crawl 2.1 [Eon] [Project+] Platdrop Momentum Forced through Knockback [Eon] [Project+] Shielddrop Same Frame as Hardshield doesnt waveland [Eon] [Project+] Characters can Die while in Inhale [Eon] [Project+] RCO Airspeed Fix v1.2 [Eon] [Project+] Shield Button while Tripped goes into Get-up [Standardtoaster, Magus, Eon] [Project+] All momentum removed upon ledgegrab [Eon] [Project+] Doublejump doesnt reset stick position [Eon] [Project+] Aerial During knockback doesn't cause missed tech [Eon] CaptureJump FSM in PSA [Eon] PassiveCeil FSM in PSA [Eon] SmashSwingItemWindup FSM in PSA [Eon] Unknown Special Jump FSM in PSA [Eon] Tether fail passes frame but dont pass FSM [Eon] PSA If Compare now accepts basics passed into them instead of requiring floats [Eon] Source/Project+/AnimatedCSS.asm Allow full CSS background animations [DukeItOut, mawwwk] Extra Rules Frozen animation Bug fix [Eon,DukeItOut] Source/Project+/Hurtbox.asm Skip Attacker On-Hit Functions if it hits a Custom Hurtbox kind 1.1 [MarioDox, DukeItOut] Source/ProjectM/IdleAudioFade.asm Idle Audio Fade v2.05 [InternetExplorer, mawwwk, DukeItOut] Source/ProjectM/Constants.asm 2034 - Total Outside Damage in Grab to Cause a Grab Break [10->6] 3120 - Walk Maximum Animation Speed [3->4] 3122 - Dash, Pivot, & F-Smash Sensitivity [0.8->0.73] 3125 - Dash Exit Momentum Multiplier [0.3->0.225] 3126 - Run Sensitivity [0.625->0.62] 3133 - Crouch & Tether Drop Sensitivity [-0.66->-0.625] 3138 - Tap Jump Sensitivity [0.6625->0.7] 3141 - Dash/Run Tap Jump Sensitivity [0.5625->0.635] 3148 - Spotdodge Sensitivity [-0.7->-0.75] 3149 - Roll Sensitivity [0.7->0.75] 3158 - U-Smash Sensitivity [0.6625->0.73] 3160 - D-Smash Sensitivity [-0.6625->-0.73] 3162 - Fully Charged Smash Multiplier [1.4->1.3667] 3167 - Fastfall Sensitivity [-0.6625->-0.665] 3187 - Platform Drop Sensitivity [-0.6875->-0.71] 3200 - Base Disabled Time on Shield Break [400->490] 3232 - Aerial Attack Landing Lag Modifier [0.35->0.1] 3233 - Max Shield Strength [50->60] 3242 - Shield Pushback Multiplier 1 [1.15->0.35] 3243 - Shield Pushback Addition Constant [2->0.1] 3245 - Maximum Shield Pushback [1.6->70] 3249 - Shield Pushback ratio [0.7->0] 3251 - Powershield Pushback Multiplier [0.15 -> 0.7] 3252 - Attacker Shield Pushback Multiplier [0.04->0.07] 3253 - Attacker Shield Pushback Minimum [0.025->0.02] 3256 - Franklin Badge Reflected Damage Multiplier [1.3->0.75->1.0] (0.75 in PM, 1.0 in P+) 3257 - Franklin Badge Reflected Speed Multiplier [1.3->1.0] 3266 - Multiplier for Grab Held Time Added from Total Damage [1.7->2.2] 3299 - Tumble Wiggle Sensitivity [0.8->0.75] 3300 - Ceiling Corner Blast KO X Range Multiplier [0.2->0.01] 3305 - Launch Distance Needed for Low KB SFX [80 -> infinity] 3306 - Launch Distance Needed for Mid KB SFX [80 -> infinity] 3307 - Launch Distance Needed for High KB SFX [80 -> infinity] 3312 - Base Sleep Time [10 -> 3] 3313 - Base Sleep Time3 [10 -> 7] 3315 - Multiplier for sleep time added from KB [25 -> 15] 3386 - Kirby Inhale Time Reduced per Input [10->12] 3389 - Kirby Inhale Star reduction per Input [10 -> 0] 3400 - DK Cargo Hold Base Time [100->90] 3401 - DK Cargo Hold Increase per Damage [5->2.5 (was 0.592 in 2.0)] 3402 - DK Cargo Hold Reduction per Input [10->8] 3412 - Dedede Inhale Star Reduction per Input [12 -> 3 -> 0] 3466 - Curry Run Animation Speed Multiplier [2->1] 22001 - Lower Angle Threshold for Meteor Smash Range [230->260] 22002 - Upper Angle Threshold for Meteor Smash Range [310->280] 23033 - Frames between Consecutive Dashes [15->17] 23037 - SpotDodge Input Window [4->3] 23038 - Roll Input Window [4->3] 23043 - Reversal Window (B Reversals) [3->4] 23047 - Ledgesnap Duration [3->0] 23050 - Frames between Ledgegrabs [30->29] 23051 - Ledge Invincibility [23->31] 23052 - Tech Window [16->20] 23069 - WallJump Timer [130->20] 23075 - Frames Between Consecutive Wallclings [60->n/a] 23078 - Powershield Window [4(3)->3(2)] 23079 - Powershield Drop Window to be Interruptible [4->5] 23082 - Grab->TurnGrab Window [3->4] 23085 - Base Held Time in Grabs [90->76] 23087 - Frames After Landing Until KO Ownership is Lost [10800->60] 23148 - Curry Effect Duration [780->1200] 23149 - Frames Between Curry Flames [5->n/a] F-Smash Sensitivity uses IC-Basic 3220 [0.8->0.8] Pivot Sensitivity [0.8->0.475] Dash within Dash Uses Run Sensitivity [0.80->0.62] Threshold to begin tracking distance vs time on stick movements [0.25->0.35] D-Pad acceleration threshold for solo Wiimote movement [30->23.999] Item Ground Smash U-Throw Velocity [4.1->4.34] Link Has a Rapid Jab [Magus] Samus Has a Crawl Game & Watch Has 2 Jabs [Magus] Lucario has no wallcling [Standardtoaster] Lucas Has 2 Jabs [Magus] Pit cannot glide from jumps [standardtoaster] Zard Has 1 Jab [ds22] Zard ThrownType is 2 [ds22] G-Alloy ThrownType is 1 [ds22] Snake has 2 Forward Smashes [KingJigglypuff] Source/ProjectM/PSA/Effects.asm Generic Overlay Fix [camelot] Fire Effects Mod, Intensity Based On KB, & Hitlag Overlay Fix v1.5 [camelot] Electric Effects Mod, Intensity Based On KB, & Hitlag Overlay Fix v1.4 [camelot] Darkness Effects Mod, Intensity Based On KB, & Hitlag Overlay Fix v1.4 [camelot] Aura Effects Mod, Intensity Based On KB, & Hitlag Overlay Fix v1.4 [camelot] Fire, Electric, Darkness, and Aura Use Intensity 1 [Magus] Trace Eff-ID Modifiers [ds22] Luigi Fire is Green V1.2 (2/2) [ds22] Warioman Fart Overlay is Purple [ds22, Magus] Source/ProjectM/PSA/Misc.asm MC Fail Window Fix V1.2 [ds22, Magus] Run Off Aerial Ground Jump Requires Holding Up [Magus] Grab During Jumpsquat (Jump-Canceled Grabs) v3.0 [Shanus, Magus] Footstool Action Exit Clears Auto-Footstool Bit [ds22] Rebound Now has SFX [Shanus, Standardtoaster] Body Collisions Only Apply When Thrown v1.3 [Shanus, DukeItOut] Launch Speed Sound + Graphic Effects [camelot] Slide Off Edges During Wait1 v4 [Shanus, Camelot] Dash Cancel v3.1 [Yeroc, Shanus (Location Change), DukeItOut (Other Location Change)] Down on C-Stick does not Fastfall v2.1 [Magus] Grab Has Priority over Roll v1.2 [Shanus] Teching Now has SFX [Standardtoaster, Magus] WallJumps Require Smash Input Away Only and 0.8 Sensitivity, and WallCling is 0.945 [Magus, Shanus] Turn and Neutral-B out of SquatReverse [Shanus] Shield Button while Laying Down goes into Get-up v5.1 [Standardtoaster, Magus] Monkey Flip DamageFace Fix [ds22] Shield Button Uses Any Shield Press Requirements [Magus] Respawn Camera Zoom Refocus [ds22] Swim Jump uses JumpSquat instead of JumpF [camelot] Shield Endlag is now 15 frames [Shanus] DACUS Window Is 2 Frames v2 [standardtoaster] Remove Dead Frame from Jump [Shanus] Shield during Dash 3.0 [Yeroc, Wind Owl] Dash Dancing v2.3 [Shanus, Magus] No Impact Landing Replaces Light Landing [Magus] Wiggle Out of Tumble in Action 45 v1.2 [Magus] Tech Window Fixes, Floor Hit Delay Fix, & Tech in Certain Actions v1.2 [Magus] Action Changes Allowed During Hitlag and Edgeteching [Magus] Special Fall Depletes Jumps [Magus] Z now triggers aerials instead of air dodge v1.2 [Shanus, Wind Owl] F-Smash During Dash Window is 4 Frames and 1 in DD [Standardtoaster, Magus] Shield Break Getup is 30 Frames and Ending Interruptible [Magus] Wakeup from Sleep is Interruptible Frame 10+ [standardtoaster] Footstool with Only Taunt + Fail Window v1.3 [Magus, ds22] Sleep doesn't pierce armour in air [Eon] Source/ProjectM/PSA/Tethers.asm Tether Aiming Stores Jump Count [standardtoaster] Occupied Edge Tether Hopping v1.4.1 [Magus, Yeroc] Zair Goes into Special Fall and Wavedash endlag v5.3 [Shanus] Aerial Glide Toss & Air Dodge -> Zair Momentum Decay v5.2 [Shanus, standardtoaster] Disable Tether Canceling [standardtoaster] Source/ProjectM/PSA/TauntCancel.asm Runstop & Taunts Go into Teeter (Taunt Canceling v2.2) [Shanus, Camelot, Wind Owl] Taunt IASA While Running/Dashing & Slide off Edges while Dashing v3.0 [Wind Owl, Eon] Source/ProjectM/PSA/PowerShield.asm No Powershield Buffering and Powershield Reflect v4.1 [Shanus, Magus] Powershield Drop Allows Shield & Powershield SFX [Magus] Source/ProjectM/PSA/Items.asm Naner Tripping is now Techable v4 [Shanus] Item Throws are FastFallable [Magus] WaitItem Subaction Check [ds22] Disable item pickup from a dash attack [Shanus] Trophy Throws are Smash Throws [Standardtoaster] Source/ProjectM/PSA/Hitstun.asm NonTumble Hitstun Canceling v1.2c [Shanus] Store Variables into Hitstun CILs v1.1b [Shanus] Jab Reset Hitstun Linker and Jab Resets v8.4 [Shanus] Source/ProjectM/PSA/C-Stick.asm [Project+] No Grabbing with C-Stick v1.2 + No Gatling Grabs [Magus, Eon] Shield C-Stick Buffers v3.0 & GuardOn In Transition v1.2.1 [Magus, Shanus, ds22] C-Stick Jump Shorthopping v1.2 [Magus] C-Stick Buffer Jump U-Smash Fix [Magus] C-Stick Ledge Fix [Dantarion] Source/ProjectM/PSA/MeteorCancel.asm Meteor Canceling Below Tumble [Magus] Meteor Cancel Multijump Fix [Magus, standardtoaster] Source/ProjectM/PSA/WallCling.asm WallCling Can now enter Fall from Neutral Joystick [Shanus, Standardtoaster] Wallcling Jump Is Walljump and up Does Nothing [standardtoaster] Source/ProjectM/PSA/Glide.asm Glidestop (w/o Jump Removal) [Standardtoaster] Glide Input is Now Hold Down and Hold Jump [Shanus] Glide Attack Goes Into Special Landing [Magus] Source/ProjectM/PSA/Grabs.asm Hold Up for Jump Grab Breaks & Held Damage Breaking v2.2 [Magus] SFX on Grabbed and Yoshi nB Grabbed [camelot] Action F1 Goes into Idle on ground [ds22] TurnGrab Doesn't Skip Animation Frames Out of TurnRun [Magus] Source/ProjectM/PSA/SlowTurn.asm Slow Turn is Able to Trigger a Fast Turn on 2nd Frame [Magus] Slow Turn Timer Used for JumpSquat and Fall [Magus] Source/ProjectM/PSA/Edge.asm Edge Grabs Disabled During Damage Actions [Magus] Ledgedrop/Grab Speedup [Yeroc] Missfoot is FFable, can grab edges, has air control, and goes into tumble or hard landing v3.1 [Shanus, Magus] Slide Off Edges During Hard/Light Landing v1.3 [Shanus] Source/ProjectM/SpecialModes/AllStarVs.asm [Legacy TE] All Star Versus 1.32 LTE [wiiztec] (Knuckles added in [Eon]) All star VS proper respawn 1.0d [wiiztec,Magus] Source/ProjectM/SpecialModes/BombRain.asm [Project+] Bomb Rain is an Item Frequency Setting [DukeItOut] Source/ProjectM/SpecialModes/RandomElement.asm [Legacy TE] Random Element Mode (Over Flower mode) 2.0 [PyotrLuzhin, Eon] Source/ProjectM/SpecialModes/Rules.asm Special modes rules menu change cosmetics REDUX [Kapedani] Coin and Time Games Have a Target Amount and Stock Time Limit Handles Time Limit for All Rules v1.3 [Kapedani] Source/ProjectM/SpecialModes/Stamina.asm P+ Stamina REDUX v1.2 [wiiztec, DukeItOut, Kapedani] Throws Don't Cut Early for Victim Damage in Stamina [codes, DukeItOut] Source/ProjectM/SpecialModes/Turbo.asm Turbo Mode - On Hit Interrupts v2.3 [Magus, Dantarion, standardtoaster, DukeItOut] Turbo Mode - Turbo Cleared in Normal Allow Interrupt [Magus] Turbo Mode - Dash Cancel Range in Dodge Animations [DukeItOut] Turbo Mode - Repeat Action Change v1.2 [Magus] Turbo Mode - Disable Curry Wait and Run [Magus] Turbo Mode - Curry Special Brawl Uses Curry Aura [Magus] Turbo Mode - Curry Special Brawl Doesn't Exclude Nana [Magus] Super Spicy Curry has no SFX [standardtoaster] Turbo Boost makes Power Up Noise on Acquisition [DukeItOut] Source/ProjectM/SpecialModes/War.asm War Mode 1.5 [PyotrLuzhin, wiiztec] Source/ProjectM/SpecialModes/Wild.asm [Project+]Slow Brawl -> Wild Brawl [DukeItOut] Source/ProjectM/SpecialModes/Zero2Death.asm 0 to death mode 3.4d [wiiztec] Source/Project+/EffectCommands.asm PSA command 11210X00 sets next GFX anim index [Eon, DukeItOut] Source/Project+/EffectsEX.asm Effect.pac Roster Expansion System (RSBE.Ver) V3 (Costume-Specific Etc File Support) [JOJI, DukeItOut, QuickLava] Source/Project+/Attributes.asm On the Fly Attribute Modification (Item Crash Fix) [codes, Mawootad, DukeItOut] Source/Project+/PokeTrainer.asm [Project+] Solo Pokemon Trainer Pokemon (other PT Pokemon recognize independence) [DukeItOut, Eon] Independent Pokemon for Subspace [Eon, Kapedani] Source/Project+/L-Cancel.asm L-Cancelling Rework [Eon] L-Cancel Landing Lag and Success Rate and Score Display is Auto L-Cancel Option + White L-cancel Flash v3.1 [Magus, Standardtoaster, wiiztec, Eon, DukeItOut] Disable Aerial Attack Landing Lag IASA [Magus] Remove grabbing Items with Aerials [Eon] Aerial Staling Set before Subaction Set [Eon] Teeter Cancelling [Shanus, Yeroc, Dantarion, Wind Owl, Magus] Ignore Damage Gauge Setting [InternetExplorer] Damage Gauge Toggles 3-Frame Buffer 1.1 [InternetExplorer, DukeItOut] ALC and Buffer Are Preserved in Replays [DukeItOut] Source/Project+/InputSystem.asm Multi Attack Sequence Input System [Magus, Eon] Jab Input System (originally at 9019D080) 2.0 [Magus, Eon] Source/Project+/Moonwalk.asm Moonwalking v1.2 [Magus] Source/Project+/AirDodge.asm Airdodge Landing Lag allows use of LA-Float[0] and enters hard landing lag animation [Eon] Airdodge Momentum Calculated on Airdodge Entry v1.1 [Eon] Source/Project+/Pause.asm B while holding A + paused will re-roll stage music (P+ version) [Eon] Song Title Displays On Pause Screen [Eon] Source/Project+/Collision.asm Raycast ignores Nonetype collision [Eon] Source/Project+/BootToCSS.asm Boot Directly to CSS v5.1 (Hold Shield for training) [PyotrLuzhin, SammiHusky] Source/Project+/Boss.asm [Project+] CPU characters can use tags within Special Brawl [DukeItOut] [Project+] BOSS Characters in Special Modes v1.3 [DukeItOut, Kapedani] Disable Hardcoded Special Mode Item Switch [Kapedani] Source/Project+/Articles.asm Unstoppable articles Redone [Eon, catscatscats99] Source/Project+/IndependentSub.asm [Project+] Independent Subroutines [Mawootad] Source/Project+/TrainingMode.asm [Project+] Training Mode Combo Meter Allows for techchasing and grabs [Eon] [Project+] Damage Stales in Training Mode, pause resets [Eon] [Project+] Z + Finish in Training Room Resets Match with default settings [Eon] [Project+] Custom Training Mode AI Options based on Stop + Random DI v1.1 [Eon, PyotrLuzhin, QuickLava] Random not at end of CSS doesnt crash Training Mode [Eon] [Project+] 1-P Battles Guarantee Infinite Time [DukeItOut, Kapedani] Source/Project+/VictoryCamera.asm Victory Camera Modifier Engine [DukeItOut] Source/Project+/ResultsSkip.asm Holding start on game end screen clears everyone (after 1 second) [Eon] Source/Project+/Unlocks.asm All Characters Unlock Checks Are Unlocked [Kapedani] All Target Smash Levels are Unlocked [Kapedani] More Rules & Random Stage Switch are Selectable without Unlocking [Magus] All Stages Selectable on Random Stage Switch without Unlocking [Magus] All-Star Mode is Selectable without Unlocking [Spigel] Boss Battles Mode is Selectable without Unlocking [Spigel] Source/LegacyTE/ASLHelper.asm [Legacy TE] ASL Helper for Solo Modes, SFX/GFX, and Replays V1.3 [DukeItOut, Kapedani] Source/LegacyTE/LoadFlags.asm [Legacy TE] New Load Flag Commands For Etc 1.2 [DukeItOut] [Legacy TE] Sonic Uses Separate Etc Files Per Costume [DukeItOut] [Legacy TE] Link Uses Separate Etc Files Per Costume Set [Legacy TE] R.O.B. Uses Separate Etc Files Per Costume [Project+] Peach Uses Separate Etc Files Per Costume [KingJigglypuff, DukeItOut] [Project+] Knuckles Uses Separate Etc Files Per Costume [Motobug, DukeItOut] [Project+] Ganondorf Uses Separate Etc Files Per Costume Set [KingJigglypuff, DukeItOut] [Project+] Pit Uses Separate Etc Files Per Costume Set [KingJigglypuff, DukeItOut] [Project+] Dedede Uses Separate Etc Files Per Costume Set [Motobug, DukeItOut] [Project+] Ivysaur has a FitFinal.pac [KingJigglypuff] Source/LegacyTE/UnboundedTeamEngine.asm [Legacy TE] Unbounded Team Color Engine 1.1 [DukeItOut] Source/ProjectM/CustomAI.asm CPU DI fix [Bero] CPUs Don't Ignore Other CPUs to Target Humans [Magus] Nana automatic throw enabler(auto throw routine 6100) [Bero, fix by Eon] Custom AI Function Loader [Magus] Custom AI Functions [Magus] Custom AI Requirement Loader[Bero] Custom AI Requirement Table[Bero] req Equal 0x1020 lhs rhs[Bero] req IsStage 0x1021 ID[Bero] Custom AI Command Loader[Bero] Custom AI Command Table[Bero] cmd RetrieveATKD 0x33 variable subaction opponent[Bero] CPU falls from respawn plane when Turbo[Bero] Ledge hanging/Lying routine injection(ledge0x2060, lying0x2070)[Bero] CE AI Input Fix [ds22] CPU Airdodge Fix [Fudgepop01] Fix Lv9 CPU oversight [(Mr AI) SLuigi123, Fudgepop01] Source/ProjectM/Events.asm Event Status3 is Turbo [Bero] Event Rule Fixes [ds22, Eternal Yoshi, mawwwk, Magus, Motobug] Source/ProjectM/Handicap.asm Ignore Handicap [Y.S.] Handicap = Stock Count v1.6 [InternetExplorer, wiiztec] Auto Handicap = Crew Mode v1.02 [InternetExplorer] Source/Community/MusicSelect.asm Select music for match on SSS v2 [Squidgy, mawwwk] CSS Selections Preserved in Special Versus [Squidgy] CSS Selections Preserved in Training [Squidgy] Source/Community/Subspace.asm SSEEx Levels [Kapedani] Fix Behaviour After Vs Melee Fights in Subspace [Kapedani] Temporary Mewtwo Fix [KingJigglypuff] Source/Community/PSA/Angle.asm Special Angles [Eon, Kapedani, DukeItOut] Source/Community/PSA/IC-Basics.asm Custom IC-Basics 1.0 [DukeItOut, Eon] Custom IC-Variable Engine [Eon] Timestamp at IC-Basic[30000] [Eon] Item Custom IC-Basic[21021] = EmitterTask, IC-Basic[21022] = TeamOwnerTask [MarioDox, Kapedani] Character Team via IC-Basic (Eon IC-Variable Engine) v1.0.0 [QuickLava] Source/Community/PSA/Maths.asm New Work Module Command Table [Eon] Sin, Cos, aSin, aCos and aTan2 on Work Module 50, 51, 52, 53 and 54 [Eon] Source/Community/PSA/PointerWizardry.asm Pointer Wizardry v1.1 [Eon] Source/Community/PSA/PSA.asm Clear Specific Transition Term Group PSA Command [Eon] Null GroundModule makes rayCheckTarget return false [Eon] Requirement 0 (Thread has ended) returns True if no args passed [Eon] Concurrent Infinite Loop accepts int types so you can point to arbitrary code [Eon] PSA Command 1F080200 (spawn item variant) [Sammi Husky] On hit Action change through Trip Rate [MarioDox, Eon (refactor)] Source/Community/PSA/CreateAndThrowItem.asm Custom GenerateAndThrowItem PSA command [Sammi Husky] CreateThrowItem -1 For Direction Just Creates and Doesn't Throw [Kapedani] Store hit Task in LA/RA-Basic 6 [MarioDox] Source/Community/PSA/VariableParameter.asm Move Hitbox And Hitbox Decleration allow Size and position to be specified with a variable [Eon] Graphic effects accept variable arguments for rotation and rand elements [Eon] Source/Extras/Console.asm 480p Pixel Fix Patch [leseratte, Eon] Source/Extras/More.asm